Data Dictionary


Term
No longer used
Definition
Slaloms
Small weaves
Narrow weaves
Like skiing – feet mostly parallel; not a wide stance; warm up only, short sharp push.

Sticky Skating
4 on the floor
8 on the floor

Skating without lifting feet; no crossovers, push with outside foot around corners.
Wide/Narrow


Distance definition.
Weaving




Moving in a zig zag motion across the track
(eg. A narrow weave just infers a narrow zigzag across the track).
Lateral motion/movement





Standard/basic weave
Lateral motion; weaving without carving; one foot in front of the other, leaning in the direction of the forward foot to turn;  Drop the shoulder as part of the lean;  have skaters practice changing foot in front and lean static prior to weaving (eg. A wide weave using lateral motion to get around cones).
Carving



Inside leg comes in and forms a C; transfer weight to front leg (eg. A wide weave using carving to get around cones).
Pony Step

Texas two step
Jumping/stepping at least twice in one direction; galloping.
Lateral Jump


Side leaps, lateral leap
Transfer forward energy to lateral;  leap sideways; can put inside foot down or not.
Squat


Squat and pop
Bend knees and return, knees apart, suggested touch floor between legs to maximise distance between knees.
Squat and Hold


Stay in squat, knees apart, bend knees not at waist.
Jogging

Running, stepping
Jogging on skates.
T-stop







Stopping by dragging one foot behind the other with toe facing out, with all four wheels on the ground, reducing the distance between feet, and increasing the weight on the back foot as you slow.  To stop the back foot ‘stuttering’, focus weight on outside wheels.  Try and maintain some knee bend throughout.
Plow Stop







Stopping by sitting into a wide stance and focussing weight/pressure onto outside back wheels.  Ensure the bend is maintained in the knees and not the waist.  Do not let feet come together during stop.  To find ‘sweet spot’ have skaters push each other in plow position with aim to hardly move forward.
Turn Around Toe Stop (TATS)









Turning to skate backwards and coming to a stop on your toe stops.  When stopping, one foot should be in front of the other (ie not parallel else likelihood of faceplant increases).  Preferred transition methods – step, heel flick and jump.  Any spin/circular motion of feet as part of this turn is discouraged as not sustainable at speed.  Both directions tested at Amber and encouraging skater to try stepping again as they get to Green/Bouting levels as this sometimes provides more control at speed.
Transitions













Change from skating forwards, to skating backwards in a fluid motion.  Recommend practicing returning to forwards without completing a full circle ie. back the way you came.
Step: changing from one foot skating forwards to other skating backwards.  Turn in direction of hip opening.  Use static stepping drill initially (with hands up flat to wall) and remind skaters they do not actually need to do a full 180 degree turnout to be successful.
Flick: skate with one foot in front of the other, remove weight from heels and turn body.  Turn in direction of the rear leg.
Jump: jump from fowards to backwards.
Crossovers











Technique to traverse corners.  Skaters should push with both feet and the outside foot needs to pass the inside foot.   Strides should be strong and slow, versus short and fast.  Skaters should crossover at least half of each corner ie. crossover into corner or crossover out of corner but cannot coast more than half the corner. Body should be turned in direction of movement, not fighting the turn. Practice each element of the crossover separately: front foot over back, push with outside foot, push with inside foot, and body position whilst leaning on a wall.
Single Knee Fall








Falling to the ground with a single knee – can be a tap or a glied.  All falls should start low (ie derby stance).  Single knee fall makes right angles with both knees, and hips and shoulders should be aligned with straight back.  Skaters need to work on leg strength as this requires supporting your entire body weight on one leg.  Do not use hands to get up.
180 Knee Fall





Spinning 180 degrees whilst one knee is on the ground. As per single knee falls however imagine a line going up through your body that you wish to pivot around.  Engage the core to remain upright and in control when spinning.
Double Knee Fall






Falling to the ground with both knees.  All falls should start low (ie. derby stance).  One knee touches the ground before the other to ensure the back is not hurt.  Pelvis is forward and knees slightly apart.  Recovery should be quick and not use the hands.
Baseball Slide

Falling to the ground and sliding on your side.  Begins in a single knee fall position, then the foot on the ground comes under your body and you sit back onto your side thigh/butt.  Hands/elbows do not touch the ground and front leg does not get kicked high in the air.  The core must be engaged to achieve this.  To get back up, use momentum of fall to flick knees to opposite side and lift body up and over them.

Four Point Fall

Falling in a small ball with wrists, elbows and knees on the ground and elbows touching knees.  Fall requires wrists to touch the ground prior to knees.  Start low and fall over your lower body  to have wrists, elbows and knees touch the ground in fast succession.  Attempt to ball fists and slide on plastic part of wrist guards.

Positional Blocking
Booty block
Blocking without making contact, although includes butt on target thigh type incidental contact.


J Block
Motion of going down and coming up into hit irrespective of what body part is used for contact.

Hip check

Start in close proximity, conga line hip motion, rarely in front, usually parallel, sometimes behind, hip under the butt cheek to lift and off balance target.  Feet can be parallel or one in front of the other ie. surge position. Remind skaters to look at target.

Shoulder check

Block where shoulder contacts target.  Not taught as a primary block but can be used in certain circumstances ie. texas tornado, canopener.

Surge  Blocking

Using wide lateral movement, one foot in front, aimed across targets body, more weight on the front foot, make contact with whole side/torso, to the side of target, use back leg/crossover to continue pushing, both knees bent, arm/shoulder in front of target, centre of hips slightly forward of target’s centre of hips. Remind skaters to look at target.

Body Block
J Block
Using wide lateral movement, making contact with whole side/torso, basically a surge that comes in but does not maintain contact (punch vs push). Requires more space, longer wind up.  Remind skaters to look at target.

Can opener

Contact with back of shoulder in front of target, starts low, can sometimes be as simple as standing up in front of someone.

Lanes
Inside/outside/middle
Using the numbers 1 to 5 to represent areas of the track, where 1 is the inside line, 3 the middle and 5 the outside.

Power Blocker

Role on track boundary when in a wall  on the start line, that is used to make holes for jammer in the opposing wall.

Frontal Blocking

Making contact whilst skating backwards.

Cog

Blocking in a pair with one skater skating forwards and the other skating backwards.  Usually holding onto shoulders of other skater.

Looping

Circling paceline skaters in the same direction (ie. clockwise).

Orbiting

Circling paceline skaters in alternating directions (ie clockwise, anti-clockwise, clockwise etc).




Drill
Focus
Comments
Block around the Clock

-blockers and timing of block
-points protection
-lateral motion
Slow blockers as required to ensure speed differential maintained; jammers at approx 70% not juking; discuss points protection, lateral motion versus chase to re-engage.

Jackie Daniels lateral blocking drill

-lateral motion
Ensure blocker starts in front of jammer (at least a metre); distance between skaters is track width maximum; encourage 91 degree angle for hits (and can start earlier in progression, ie. scenario for hit between cones).

Pack n Paceline

-can be used many ways!  
Be sure to indicate: who’s it about blockers or jammers? contact level? can you wall? can you re-engage? how many friends/foes? do you need to be touching to engage?
If short in numbers - can number skaters off to drop behind pack instead of a paceline

Spoke Drill


-speed control
-communication
-holding the inside line
Ensure sticky skating, no hesitation on whistle, own lateral motion (not assisted), squish and fan, not hanging onto each other, awareness and hip alignment

Weaving paceline - pairs

-legal contact
-quick movement
-working together/communication
-proximity to paceline
prefer not hand holding; ensure even rotation either running twice, swapping who goes first or rotating one line by moving a skater to the back
















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